
Mastery Insights on this map are principally hidden vertically and, in some circumstances, by environmental hazards. A a lot brighter and friendly-looking place than Verdant Brink, Auric Basin is house to some thrilling Meta occasions, stunning surroundings, and a few Mastery Insight Points. You can either use the bouncing mushrooms or the pile rocks to get up the ledge and head to the strongbox.Auric Basin was added within the first enlargement of Guild Wars 2, Heart of Thorns. Run south from Eastwatch waypoint to the exalted Pylon Area. A veteran mob spawns when you enter the cave but you can bypass it stealth if you do not wish to fight it. You will find path to a cave to your left that leads to a strongbox. Masteries req: Basic Gliding, Bouncing Mushroomsįrom Eastwarch waypoint, head to the waterfall and drop down to the water below.This will put you up to a platform and you can glide to the strongbox. Run south from Westwatch Waypoint and take the bouncing mushroom at the bend near Lastgear standing. The strongbox is at the top of the cave so you will need to do some jumping to get to it. Travel up the activity path into the cave. Run west from Southwatch waypoint to the "Fungus among us" activity (it is up a tree you have to climb). Mastery Req: Basic Gliding, Bouncing Mushroms.Jump off the east edge and glide to the mastery point. Travel southeast to a bounce mushroom which leads to a number of exalted portals in a tree. The mastery point is at the end.īegin at Wanderer’s waypoint. You will find bouncing mushrooms on the north side of the hall you can use to get up to this area. Masteries req: Nuhoch Wallows/Leyline Gliding and Itzel Poison Loreįrom westgate, take a left into the wall with bunch of pillars.The poison will interrupt your channel so even if you can survive for a few seconds, you won’t be able to channel it. You will need Itzel Poison Lore to be able to survive long enough for a channel. Use either Nuhoch Wallows or Leyline gliding to get to the Burnisher Quarry area and then head south via the caverns there to a pit filled with poison. Near the pylon are two mushrooms which lead to the insight point, but if the pylon is inactive, there may be many Mordrem guarding the area. Masteries req: Updraft, Bouncing Mushrooms.Hop up the mushroom, then glide back north then east, following the updrafts. Travel west through some mushroom chargers and Mordrem. Turn to the west, and follow the updrafts to the insight.īegin at Southwatch Waypoint. Through the large hollow log, jump to the northeast and immediately glide into the updraft. Run west up the logs surrounding the Mordrem camp. Glide off the rock directly into the waterfall.īegin at Chak Hollow waypoint. Through the cave is an open area with a prominent protruding rock. Run west past some mushroom chargers and Mordrem, then turn north through a cave with some pocket raptors. Run south through a valley of pocket raptors, then jump on a bounce mushroom which will send you directly to the mastery insight.īegin at Southwatch Creep waypoint. Once you are there, run to the wall with the mastery point and jump on the ledges.īegin at Westwatch waypoint. Your goal is to be just high enough to glide to the Quetzal camp north of the Exalted city so you will need to stop at some tree branches in between to recharge your endurance. Additionally, there are 5 strongboxes granting a total of 5 Mastery points and 10 APs for a total of 13 Mastery points and 18 APs.įrom Wanderer’s Waypoint, glide south but don’t decrease your altitude too much.

There are 8 Mastery Insight points granting 8 Mastery Points and 8 AP in total.
